Remedy has announced it’s co-developing and co-publishing a sequel to Control with 505 Games.
Control 2 (formerly known as Codename Heron) will release for PC, PlayStation 5, and Xbox Series X|S, and be built on Remedy’s Northlight engine, the pair announced on Friday.
Remedy will publish the game on the PC platform and 505 Games will publish it on the console platforms. The project is currently in the concept stage.
Remedy first announced plans for a “bigger-budget Control game” in June 2021. “I’m now proud to confirm that the bigger-budget Control game, also known as Codename Heron, is Control 2, a full-blown sequel to our award-winning game Control,” said CEO Tero Virtala in a statement on Friday.
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Mikael Kasurinen, game director of the Control franchise, said in a statement: “With Control, we leaped into the unknown. We wanted to create something new. Something different and unexpected. A world like no other. Thank you, the audience, for making Control such a success for us.
“With Control 2, we’ll take another leap into the unknown. It’ll be an unexpected journey. It’ll take a while, but to put it mildly, this is the most exciting project I’ve ever worked on. It’s still early days, but it will be worth the wait.”
Rami and Raffi Galante, co-CEOs of Digital Bros Group/505 Games, added: “We are excited to deepen our cooperation with Remedy and continue the success story of Control together. Since its launch in 2019, Control has sold over 3 million copies.
“Control is the biggest investment 505 Games has ever made, so it has a special place in our hearts. We are grateful to the whole player community that has made Control such a long-lasting and loved game, and are even more excited to bring out Control 2.”
Control 2 isn’t the only franchise entry being worked on at Remedy. The company previously announced plans for a co-op multiplayer spin-off set in the same universe, which is currently codenamed Condor and is being developed by Remedy’s ‘Vanguard’ team.
In an official blog post published last year, Control’s game director Mikael Kasurinen attempted to assuage any concerns Remedy fans may have about the studio taking a rare venture into multiplayer gaming.
“We get that there is going to be skepticism about multiplayer. But I believe we can create shared experiences without compromising the unique DNA of who we are, or the stories we want to tell,” Kasurinen explained.
“Yes, we need to re-think our angles, our techniques, our mindset, but we see it as an exciting challenge: What would a Remedy multiplayer game look like?
“The Vanguard team has done awesome progress on that front already, and the possibilities there are extremely exciting. Both games [Control and Condor] will be different examples of how you can collectively experience our worlds.
“We are approaching this with a mix of excitement and respect. We want to create something that is engaging, yet familiar, something any of our fans can jump into and feel at home in. Together.”
VGC’s Control review called the supernatural action adventure game “Remedy’s finest creation since the original Max Payne”.